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Korean Artists Excelling in 3D Animation

This movie features a showdown between an irresistible villain and a superhero who wants to retire for good.
'Megamind' is the latest 3D animation film by Dreamworks.
Already getting rave reviews, 'Megamind' owes much of its 3D wonder to a talented staff of Korean artists.
Yeon In-kyung was in charge of all the animation processes that brought life to the characters from A to Z.

"Translating the words into images where the camera goes, what the characters are feeling. All of those things. Sometimes we threw in gags for humor. All the emotional points in the movie we had to throw those in the correct places".

She will also be putting the finishing touches on 'Kung Fu Panda 2', set to hit theaters in May.
3D animation is well known for its precise and realistic illustrations of hair and skin texture.
Bringing out the best of these features was the work of Choi Woo-jin.

"If we don't explain to them, moviegoers usually cannot tell whether it's real hair that's blowing in the wind or whether it was computer generated. It looks that real".

Another Korean native on the 'Megamind' team was Chung Gwang-jo.
It was his job to map out the facial expressions and body gestures and in particular he created one of the largest audience scenes made up of 50-thousand people.

"While tens of thousands are all huddled together in the scene, I made it so that each figure can move independently".

He says he was inspired by the massive group cheering events held by Korean soccer fans during the 2002 World Cup finals.
These artists who are trendsetters in their field had a word of advice for aspiring Korean artists and the domestic industry.

"Do not take it too seriously because a movie is really to entertain the audience more than anything. It's supposed to be fun".

They gave high marks for Korean talent and technological prowess, and called for creative leadership.

" Korea is enjoying a surge in popularity of its pop culture. As there are a number of great films and movie and drama writers, I think we can foster more than enough artists when they take the helm of animation".

"I wish original leadership can be supplemented. Each individual is outstanding. They need to be backed up by strong leadership and systemic plot-making".

These three artists are just a snapshot of what Korean artists are capable of achieving at the height of their careers.

Park Jong-hong Arirang News.

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